Games on offer at Go Play 2026
Games on offer at Go Play 2026
Click on the game titles below to read more about each game.
Formal player registration is now closed, but you can still join the fun by coming along to Go Play and signing up to play on the day.
Tabletop Roleplaying Games (TTRPGs)
Player registration is not yet open – but you can check out the games that will be on offer at Go Play 2026.
Click on the game titles below to read more about each game. And keep an eye out here for when player registration opens.
Tabletop Roleplaying Games (TTRPGs)
Player registration is not yet open – but you can check out the games that will be on offer at Go Play 2026.
Click on the game titles below to read more about each game. And keep an eye out here for when player registration opens.
Players find themselves on Station 9 Delta station, a dystopian homebrew Starfinder 2e setting. The players are under the watchful eye of Vanguard Corporation. While they find themselves in the "Last End", the premier club in the neon gut, and a raid begins. It turns out some of the players might have something that Vanguard wants so they can either go with Vanguard, they can pacify the situation, or they can turn it into absolute chaos, which we're expecting.
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CW:
To be discussed before session start. Could include space related scares like aliens, vacuum, eeryiness etc.
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About your GM:
Hi, I'm James. I’m here for character-driven chaos, clutch rolls, and campaigns where choices have teeth. Expect story that reacts to you, action that feels cinematic, and a table that knows how to laugh without losing the tension. I’ve played and GMed across D&D (3.5 to 5e/2024), Pathfinder, Vampire: The Masquerade, Starfinder, Spelljammer, and more. If you like games that are immersive, purposeful, and built around the party, you’ll fit right in.
Someone in the underworld is kidnapping people... you are one of those who has been taken.
The Gamorrean guard pacing the hallway outside doesn't care - one false move and he'll gas the cell again.
(A wide selection of pre-made character sheets / archetypes will be made available to choose from. No character generation needed).
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CW:
Imprisonment / deprivation of liberty / kidnapping.
Mild / moderate violence.
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About your GM:
Hi, I'm Mark. I've been running games for nearly 30 years.
I prefer narrative games and story games over "crunchy" or "tactical" games.
I run the Brisbane Social RPG group.
Something is about to go terribly wrong, even more wrong than whatever foul mess makes your shoes stick to the floor. Soon the commute will be embroiled in panic, pain, and horror. Not everyone will survive this ride.
Ghostlike Crime is an alternate setting for and extension of the DCC RPG. It is a twilight zone-ish, dystopian vision of society cranked up to eleven.
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CW:
Confined spaces – endless tunnels, the stink of the city permeating every breath you take. There will be horrors best left underground. Monstrosities – fight them off and you will have a chance to survive ... or else, it's another day you don't show up to work.
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About your GM:
Hi, I'm Wend. Here to introduce Dungeon Crawl Classics to new players. I'm an old school player who prefers DCC over DND. At my table - there is no such thing as NO and everything can be rolled for. DCC may not be for everyone, but you never know until you try - if just for 3-4 hours. 😉
Due to a minor communications bug, Greta Base (a minor research outpost) has been unable to deliver their samples/research notes for this month. The SS Metamorphosis requests its greatest workers (that are expendable) for the job!
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CW:
Some body horror, insects, death
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About your GM:
Hi I’m Bryn. I've run for several TTRPG conventions including Go Play a for a couple of years. I also GM for several TTRPG clubs.
It's Halloween night, 1981. You and a few of your closest friends put down the bong and fill your jeans and leather-jacket pockets with quarters. Tonight, you’re not heading for the arcade to play pinball, you’re headed for the old downtown theater (the one that shows naughty movies at midnight) to see the newest horror flick: “The Carnival of Creeping Shadows”.
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CW:
There will be blood curdling events to behold, including ritualistic sacrifice and the blood of many, many zero level characters spilled in the theatre tonight! It is Halloween, after all.
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About your GM:
Hi I’m Wend. Here to introduce Dungeon Crawl Classics to new players. I'm an old school player who prefers DCC over DND. At my table - there is no such thing as NO and everything can be rolled for. DCC may not be for everyone, but you never know until you try - if just for 3-4 hours. 😉
10 years ago a species of alien birds invaded earth. Since then they have ruled with an iron wing. Surveillance drones, street patrols, and curfews. Thankfully, there are a group of young heroes willing for fight back with spray cans, skateboards, and a rebel heart.
Breakbeat City is Jet Set Radio meets The Young Avengers.
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CW:
Totalitarianism. Oppression.
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About your GM:
Hi I’m Lachlan. I have been GMing since 2007 with a preference for narrative focused, improv heavy games that make you feel all sorts of feelings. This will be my 7th Go Play.
On October 31st 2026, an Event occurred in Brisbane that reduced our society to ruins. Now zombies roam the world and we play to discover how a few ordinary people endured.
Unusually, this tale will be told in reverse. In 2031, we get a glimpse of how the characters have survived. Then we step back, each earlier chapter revealing more of how they became who they are and what they lost along the way. By the end, the beginning will gain a different meaning because of the past we now know.
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CW:
We will discuss specific Lines and Veils before play, but in general there are opportunities to bring up visceral gore, moral devastation, and light cannibalism.
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About your GM:
Hi, I'm Peter and this is my 30th year of roleplaying (and yes, sometimes my back does hurt). I love games where players tell stories about complex characters and overcoming the odds, but I'm also partial to a bit of strategic combat every now and then. If you can come with an open mind and an open heart, you are definitely welcome at my table. Let's work together to make something amazing.
Castle High, where the heroes of tomorrow are trained and taught the various ways of magic and weapons, skills and survival tactics. But this is Saturday and you're stuck in detention. The only people around are wannabe heroes and the Vice Principal. Just another dull, uninteresting day. Right?
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About your GM:
Hi, I'm JC. I'm learning to GM the games I own because otherwise I don't get to play them. I'll be doing my best to help everyone at the table to have fun.
There is another city beside this one. You know because you’ve seen it, ever since your insomnia really kicked in. In the other city, you can do impossible things. And more importantly, something in the other city has seen you. And it thinks you look delicious.
Don’t Rest Your Head is a game of psychological horror and character exploration using a unique story game system that is less interested in how hard it is to do something than what you are prepared to sacrifice to succeed.
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CW:
Totally negotiable on the day but possible psychological horror, possible body horror and other kinds of creepiness.
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About your GM:
Hi, I’m John. I love running story-driven games where the player characters’ choices and interactions are the most important parts of the game. I get a kick out of finding ways to tie multiple plot points and character goals into a (mostly) cohesive narrative. And really, I just love RPGs and sharing them with other people – if you’re experienced or not, I just want to tell a cool story with you.
Tribes from all around are coming to the first Gathering in years. As a newly fledged warrior hero of your tribe you have been sent ahead to join the troubleshooting team. And this year there is definitely monstrous trouble. People have gone missing, blood and magic are in the air, and It's up to you to solve before the Gathering begins!
Join in this fun scenario with a distinctly Australia flavour.
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CW:
Some implied violence in the D&D combat system and some scary monsters
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About your GM:
Mark is an experienced campaigner who loves creativity, storytelling and players collaborating, problem solving and having fun. Mark is currently experimenting with a more Australian-based fantasy setting.
A terrifying tempest of tormented souls has settled on our world, and within it the dead don't rest easy!
You are the cast and crew of Ghost Stormers, the only show that dares to reveal the truth. Real hauntings and horrifying spirits!
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CW:
Horror, death, mass murder, violent bloody supernatural terror. Alcohol and drug use.
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About your GM:
Hi, I’m Allan. I'm an experienced GM who loves collaborative storytelling and creating new tales with like minded gamers. Horror, adventure, excitement and fun.
You are a group of criminals who have worked together for a long time. Your ship, the Cloudpiercer, has been tasked to many piratical tasks recently, and the jobs have been getting more and more disastrous. Your fence comes to tell you that she's leaving the game, but first she has one last job...
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CW:
Tavern setting, combat, betrayal
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About your GM:
Hi, I’m Tash. I like an easigoing and rules light table. I allow players to fully explore their (pregen) characters and embody their internal piracy through play. Respect for each other and the environment is core to my values at the table, and I ensure everyone has the opportunities for fun that they come to enjoy.
An overworked and underpaid tech crew is returning from routine maintenance. As your crawler covers the last few kilometres and comes into range of Hadley’s Hope, the vehicle’s comms unit cracks into life with a garbled, broken message, the voice straining. And then… static. Comms busted again, you think. But it’s probably nothing... things are mostly unexciting on LV-426 anyways. Mostly.
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CW:
Science-Fiction Action/Horror with strong language and violence, descriptions of life-ending
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About your GM:
Hi I’m Ken. GM of Old. Light, casual, fun-having. Helpful with the rules, and story focused.
The future’s a mess. The Authority likes it that way. Your mum and dad, they don’t say anything. They just want to be left alone. And every day the Authority gets stronger. If things are ever going to get better, someone has to do something. And it looks like that someone is you and your friends.
Misspent Youth is a game of teenage rebellion in a fucked up future. Players work together to build a dystopian world and their teenaged protagonists who will fight for a better life.
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About your GM:
Hi, I’m John. I love running story-driven games where the player characters’ choices and interactions are the most important parts of the game. I get a kick out of finding ways to tie multiple plot points and character goals into a (mostly) cohesive narrative. And really, I just love RPGs and sharing them with other people – if you’re experienced or not, I just want to tell a cool story with you.
You are drow freedom fighters working to free the city from the tyrannical Aelfir. Tonight's mission is simple: infiltrate a hidden chamber, retrieve a mysterious box, and deliver it to the top of Spire. But they neglected to mention this ‘box’ is a coffin made of solid marble – and it lets out an alarm when it’s touched by drow! Someone’s coming to investigate – so you’d better get moving!
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CW:
Violence, light gore, cults, anti-authoritarian themes
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About your GM:
Hi, I’m Tony. I have been running games for over 30 years. I prefer to runs games with character and narrative focus which allow the freedom for players to make their own choices in the story.
Jason Statham is yearning for a well needed vacation, and has decided to bring employees – his agent, private security, his lawyer, and a tour guide – to ensure that his vacation goes off without a hitch. But a hitch is sure to go off, as the dreaded Wesley Sniper is keeping an eye on the vacation from afar and plotting various machinations. Can you as a team ensure that the star of The Transporter, Snatch and The Meg gets some well needed leisure, without becoming sad, bored or arrested?
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CW:
Narcotics, potential slapstick violence
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About your GM:
I am Joey, a neurdodivergent and queer friendly roleplayer and GM. Whilst rules in TTRPGs are necessary, I ultimately believe in the rule of cool. I believe that players and story come first over the bogging down of mechanic reliance!
If you have heard a quarter of the tales about Gandalf, then you will know the sort of dangerous person he is. Off wandering the road without so much as a by-your-leave, drifting from town to town like some sort of vagabond. The things he does! Is there no-one with the courage to put a stop to his meddling? True heroes may rise to answer the plea of a desperate mother whose son has been misled by this charlatan's deceit.
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About your GM:
Hi, I'm Bernie. I've been DMing The One Ring and deep diving into Tolkien for about 6 years, and I lean toward theatre of the mind for imagination and immersion. I like putting players in interesting situations and seeing where their creativity takes the session. I'm more than happy to throw out a combat encounter when players come up with an unexpected solution through roleplay or clever use of the environment. Let's create a memorable story and have a good time at the table!
Do you like mechs? Do you like knights? Do you like techno-magical knights piloting mecha in the Avalonian System throwing back the rampaging hordes of giant kaiju-like Fomorians or Cybersaxon mecha suits piloted by the copied memories of Saxon warriors believing themselves to be in valhalla?
Come join in!
This is an early playtest of my new game, Mecha Knights. It's based loosely on the Forged in the Dark system, with a lot of shared storytelling aspects. No knowledge of knights, mechs, or King Arthur necessary!
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CW:
Mech violence. Fantasy violence.
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About your GM:
Hi, I'm Mark. Game designer focused on shared world creation and rules light play.
Step into the role as knights of the realm in a world heavily inspired by Athurian legends.
Your threefold Oath will guide you:
Seek the Myths – the stories that become real and are your path to glory
Honour the Seers – mystical beings that know all but grant little understanding
Protect the Realm – the realm and its people are only under the protection of loyal knights
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About your GM:
Hi, I'm Connor, a long time GM with a preference towards simple rules allowing for more time and enjoyment at the table.
Starting with D&D a decade ago I’ve slowly moved to new systems and in recent years have enjoyed running one shots for Mork Borg, Call of Cthulhu, Mothership and currently a campaign of Mythic Bastionland.
It’s Christmas Eve. You are a group of ruthless European criminals running a heist at a Japanese–American genetics company. You've successfully taken hostages at the office
party, and are about to enact your scheme, but there's a fly in the ointment: you hadn't reckoned on John McClone. Or John McClone. Or John McClone.....
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CW:
Violence, 80's action movie tropes, bad language.
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About your GM:
Hi, I'm Ben. Long time player and GM running games that encourage creative storytelling and player participation.
Heroes Assemble!
The world needs you. Today the empowered prisoner transport is moving throughout the city, and some heroes may be already guarding the transport or some maybe just nearby, in case something goes wrong. That's the life of a hero. Maybe today is the day that nothing goes wrong.
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CW:
superhero violence
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About your GM:
Hi, I'm JC. I'm learning to GM the games I own because otherwise I don't get to play them. I'll be doing my best to help everyone at the table to have fun.
PAN-PAN PAN-PAN was the final transmission from Pan-Pacific Flight 283 before going missing over the Tasman Sea. As one of 46 survivors of the commercial jet, you must work together to stay alive long enough to be rescued. You play as Kresnik, people who have secret preternatural abilities, and you've figured out that this island is haunted by supernatural and mundane powers. It's LOST meets Pathologic; where the greatest danger isn’t just the freezing conditions but the secrets that people keep hidden.
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CW:
Supernatural themes, moderate impact violence.
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About your GM:
Hi, I'm Martin.
I have been running and playing TTRPGs for the better part of 15 years.
I was involved for a number of years running weekly one shots at local Brisbane libraries. As an amateur game designer, I love to play as many different systems with as many different people as possible.
I prefer to play games that are ‘play to lose’ that provide an interesting shared experience.
The climate didn’t stop warming at two degrees and the oceans didn’t stop rising. After decades of catastrophe and exodus, seeds of new civilizations are germinating.
Some dream of rekindling the lost empires.
Others hoard technology. Conflicts still flare between communities over resources, ideology, and the ghosts of the past. Will your settlement thrive? Will you uncover lost knowledge? Will you repair what was broken or break something new?
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CW:
Adult themes, thematic violence, substance use, course language
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About your GM:
With a background in engineering and a passion for sustainability and ethics, Jon loves to bring together technical challenges, intrigue and moral dilemmas. He likes to get in character and run with the flow.
A shipment of experimental super-powered snack bars has accidentally been sold to the public, giving ordinary citizens extraordinary and unpredictable abilities. As students of Smiling Stan's Sensational Sidekick School, you'll work together to help your community, recover the missing snacks, and clean up the chaos in this light-hearted Mutants & Masterminds adventure.
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CW:
Mild peril and cartoon-style property damage. The adventure includes NPCs experiencing non-consensual exposure to experimental substances, resulting in temporary loss of bodily autonomy and involuntary physical and behavioural changes. Player characters are not affected.
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About your GM:
Hi, I'm Jason.
I've been running tabletop roleplaying games since 1988. I'm a licensed third-party publisher for Green Ronin's Mutants & Masterminds.
The best superhero stories aren't about powers, they're about people. My games focus on characters, teamwork, and creative problem-solving. I use a theatre-of-the-mind style and reward solving problems as much as winning fights. While this session uses the new 4th Edition rules, I focus on fun, pacing, and story rather than strict rules.
Play a scoundrel belonging to a crew of thieves and spies! Tonight is Arkenvorn, a festival to pay tribute to the Spirit Wardens that protect everyone from the ghosts and wraiths that surround the city. The crew must infiltrate a mansion in one of the wealthiest neighbourhoods, where the rich and powerful hide behind masks as they celebrate the holiday, and where there are more things hidden than faces.
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CW:
Violence, supernatural beings, classism, religion/cults, criminal activity.
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About your GM:
Hi, I'm Jon. I've played RPGs for over 30 years. I've tried to do a variety of games, starting with D&D, World of Darkness, and Shadowrun, but most recently venturing more into indie and narrative-first rpgs like Daggerheart and Blades in the Dark. My GM style, I like to think, is fast and loose. I tend to keep things a little lighter, in adherence to the Rule of Fun.
A deal was made, they say, long ago. Longer than anyone can remember. A pact between the founders of this village and the forest itself.
On the eve of The Renewable, the festival that ensures the village holds up their side of ancient deal, a group of strangers arrive and threaten to break apart the very fabric of the land.
The Pact Of Stone is a game of rustic fantasy and humble heroes worthy of folklore.
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About your GM:
Hi, I'm Lachlan. I have been GMing since 2007 with a preference for narrative focused, improv heavy games that make you feel all kinds of feelings.
Years ago, we betrayed "The Knife" and in doing so enriched ourselves at the expense of The Knife and all they stood for.
We fear nothing and have everything we've ever wanted.
But now the knife is back... and they are here to destroy everything we love before coming for us personally.
(This is a game loosely based on The Count of Monte Cristo, we will play as the "bad guys" while our foe plots and ultimately enacts our doom).
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CW:
Anything can come up, this is a highly improvisational game.
We'll use plenty of safety tools.
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About your GM:
Hi, I'm Mark. I've been running games for over 30 years.
I prefer narrative games and story games over "crunchy" or "tactical" games.
I run Brisbane Social RPG.
Life as a tiny bug is not always easy, not when travelling in a big big world, and not when there is a Soggy Dragon rampaging around.
A great beast is rampaging through the garden, spreading mayhem and chaos in its wake. The band of bugs are called upon to investigate and find a way to curtail the beast’s actions before the whole garden is left a flooded, soggy mess.
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About your GM:
Hi, I'm JC. I'm learning to GM the games I own because otherwise I don't get to play them. I'll be doing my best to help everyone at the table to have fun.
Long ago, the orbital cities fell. The Everlasting reached for the stars and found only destruction. Millennia later, the world of Atria is a lonely wilderness, but technology refuses to sleep. You awaken onto this strange world with no memory, only a vague sense of purpose.
Somewhere between fantasy and science fiction is the vast, forested world of HARD SUIT. Defy the reb webs, find hidden allies in the Greenbow, and drink deep, friend. Tonight.. we fight! Ha Baka!
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About your GM:
Hi, I'm Dean. I've been running and playing RPGs for at least a decade in every genre imaginable. I love creating immersive worlds and exploring them through interesting and diverse characters.
Time travel is real, but changes to the timeline could have consequences. In a world much like ours, except with more magic and monsters, you play a famous individual from history chosen to serve in the Temple of Time’s Knightly Order of Protection. Having just met, your party is suddenly sent back to the burning of the Library of Alexandria. Will you stop the rogue time traveller and see that the library burns? Or will you fail your mission and see the consequences ripple down the timeline?
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CW:
Violence. Arson. Racism mention.
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About your GM:
Hi, I'm Joanne and I'm new to GMing, but very excited. Using mostly Theatre of the Mind, maybe a very simple battlemap. Let's work together to tell a fun story, explore what is fated to happen and roll some dice.
Winner’s Cup is an adventure for the Transformers Roleplaying Game, best suited for four to six Autobot characters of 1st level.
Teletraan-1 has discovered a source of Energon in the Midwestern region of the United States. Unfortunately, it has turned up in the most unlikely of places, and the Decepticons have their eyes on the prize as well! It will be a race to the finish line to keep it out of the hands of your enemy.
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CW:
Robot on robot violence.
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About your GM:
Hi, I'm JC. Learning to GM the games I own because otherwise I don't get to play them. I'll be doing my best to help everyone at the table to have fun.
Live Action Role Playing Games (LARPs):
Join Springfield Gamers and get creative with miniature painting. Never painted before? Not worries! This is your opportunity to try your hand and learn a new skill in the relaxed, friendly environment of Brisbane gamers.
Are you an experienced painter? Bring your own minis along, share your skills, and enjoy the atmosphere.