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Go Play's origin story

At Go Play, we bring together some of the best GMs in Brisbane … and they always bring their A‑game. The variety and creativity of the games on offer humbles us every year. And the diversity of players welcomed at Go Play – and the wild, wonderful stories they bring to life – is endlessly inspiring.

But how did this all start?

Way back in 2008 – a time before QR codes were on every surface and Stranger Things had made being nerdy cool (while simultaneously making D&D look fun!) – our founder, Andrew Smith, decided to start Go Play Brisbane with three simple goals:

  1. 1.
    To connect local gamers to each other
  2. 2.
    To invite new people to the hobby, and
  3. 3.
    To have fun.

 

Our very first Go Play was held in the basement of Ace Comics and Games with just a couple of tables of players. Fast‑forward to today and we fill 13 tables across 4 sessions (we’ll do the maths for you) that’s 52 tables minimum at the past four or five Go Plays … plus the boardgamers’ and creators’ tables too).

Every year we get bigger and better … and we can say that honestly, because each year we evolve to bring together more gamers, more games, and more stories than ever before each Go Play.

But even as we’ve grown exponentially and tales of Go Play fun spread across Brisbane (and the metasphere), our philosophy hasn’t changed.

Look at Go Play through the lens of our founder and allfather Andrew’s original goals and you’ll see the same heartbeat:

  1. 1.
    Go Play brings together players from all over Brisbane who love to roleplay and puts them in one room to create incredible adventures. ✓
  2. 2.
    We welcome newbies every year – people trying roleplay for the very first time. ✓
  3. 3.
    The happy, creative vibe in the room is palpable. ✓

 

Since we began over a decade ago, we’ve run games in the big systems like Dungeons & Dragons and Vampire. We’ve run games in indie gems like Fiasco and FATE. We’ve even hosted playtests for locally designed systems that later became published games.

Our conventions are filled with laughter, cheers, and the occasional dramatic gasp. And we always head out afterwards (drinkers and non‑drinkers equally welcome) to share war stories and hear about the games we didn’t get a chance to play.

We’re committed to keeping this convention free of charge. No matter your financial situation, we want Go Play to be accessible to you. And, above all, we want to create an environment where we'll all have fun. 

Go Play's origin story

At Go Play, we bring together some of the best GMs in Brisbane … and they always bring their A‑game. The variety and creativity of the games on offer humbles us every year. And the diversity of players welcomed at Go Play – and the wild, wonderful stories they bring to life – is endlessly inspiring.

But how did this all start?

Way back in 2008 – a time before QR codes were on every surface and Stranger Things made being nerdy cool (while simultaneously making D&D look fun!) – our founder, Andrew Smith, decided to start Go Play Brisbane with three simple goals:

  1. 1.
    To connect local gamers to each other
  2. 2.
    To invite new people to the hobby, and
  3. 3.
    To have fun.

Our very first Go Play was held in the basement of Ace Comics and Games with just a couple of tables of players. Fast‑forward to today and we fill 13 tables across 4 sessions (we’ll do the maths for you) that’s 52 tables minimum at the past four or five Go Plays … plus the boardgamers’ and creators’ tables too).

Every year we get bigger and better … and we can say that honestly, because each year we evolve to bring together more gamers, more games, and more stories than ever before each Go Play.

But, even as we’ve grown exponentially and tales of Go Play fun spread across Brisbane (and the metasphere), our philosophy hasn’t changed.

Look at Go Play through the lens of our founder and allfather Andrew’s original goals and you’ll see the same heartbeat:

  1. 1.
    Go Play brings together players from all over Brisbane who love to roleplay and puts them in one room to create incredible adventures. ✓
  2. 2.
    We welcome newbies every year – people trying roleplay for the very first time. ✓
  3. 3.
    The happy, creative vibe in the room is palpable. ✓

Since we began over a decade ago, we’ve run games in the big systems like Dungeons & Dragons and Vampire. We’ve run games in indie gems like Fiasco and FATE. We’ve even hosted playtests for locally designed systems that later became published games.

Our conventions are filled with laughter, cheers, and the occasional dramatic gasp. And we always head out afterwards (drinkers and non‑drinkers equally welcome) to share war stories and hear about the games we didn’t get a chance to play.

We’re committed to keeping this convention free of charge. No matter your financial situation, we want Go Play to be accessible to you. And, above all, we want to create an environment where we'll all have fun.

We create opportunities for first timers and for people who’ve roleplayed all their lives. And we mix these groups together so they can learn from each other, collaborate and have fun. We’re proud to say that many a weekly gaming group has been born at Go Play!
Go Play Founder
Andrew Smith

We create opportunities for first timers and for people who’ve roleplayed all their lives. And we mix these groups together so they can learn from each other, collaborate and have fun.

We’re proud to say that many a weekly gaming group has been born at Go Play!

Go Play Founder, Andrew Smith
 

Meet the team

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Andrew Smith

Andrew is the Allfather and creator of Go Play: our founder and current organiser.

He's also the friendly face (and typing hands) at the end of the Go Play emails and newsletters.

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Ashleigh Lowry

Ash – organiser of the schedule and manager of minute details – brings all her librarian skills to bear, ensuring every game has a table, every player gets a game, and every moving part clicks into place on the day. 

As the overlord of Aftergame, she wrangles all the info, making sure it's available to all our Go Players. And with her boundless enthusiasm she keeps the whole weekend running with good vibes and great games.

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Allan Carey

Allan is an experienced event organiser and community ambassador who helps us by reaching out the gaming community.

He is an invaluable support for our many administrative tasks, jumping in to lend Go Play a hand wherever needed.


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John Reid

John is Go Play's creative director, working to keep our branding engaging, evocative and helpful to our audience. 
 
Along with designing our Go Play logo, John uses his brand strategy and storytelling powers to help organise, run and promote Go Play.
 
Before he handed the baton back to Andrew, John organised Go Play Brisbane from 2012 to 2015.

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Leith Reid

Leith is a creative / storyteller who uses her powers for good to design, write, build and maintain the Go Play website ... our portal to communicate with our players.

She's helped secretly in the background since 2012, but now is visible.



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Bec Mullen

Bec is a powerhouse of organisation in Brisbane’s Roleplaying scene, supporting multiple gaming clubs and cons, including Springfield Gamers and SpingCon. As a neurodivergent woman, Bec works hard to make gaming inclusive for neurodivergent gamers and women gamers.

At Go Play, she uses her skills to coordinate our volunteers and Hearth Wardens, helping make our con a safe a space for all. Her connections with neurodivergent support organisations have allowed us to add a Regulation Station (supported by Just Support) to Go Play: a calm space during the con to help people manage and regulate their sensory experiences. 

Bec also organises WiNGS – an inclusive and safe gaming con for cis and trans women and non-binary adults to access and enjoy tabletop role-playing games in the comfort of their peers – and assists with community connection by helping match gamers to local gaming groups.

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Mark Higgins

Along with an immense passion for all things RPG, Mark brings project management, coordination, and stakeholder engagement skills to the Go Play team.

He helps Go Play with community engagement, organisation, planning, and scheduling – working to keep things running smoothly.

Mark also runs Brisbane Social RPG, and, with that team, he delivers several smaller RPG conventions across the year in Brisbane.

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Nadia Bagley

Nadia is a driving force of innovation in the Go Play team.

Beyond running our social media and coordinating our hearth warden volunteers, she also contributes her skills to project and relationship management, events coordination and safety and inclusion initiatives. In her ongoing commitment to improving our event, Nadia has worked hard to create our GM cheat sheet, which helps explain the responsibilities of our GMs and supports them running the best games they can.

Nadia is deeply passionate about social change and community building, and sees Go Play as so much more than just a gaming convention.